Discuss The Design Of Clicker Games!

It is the fate of the clicker game to start very small and end very big. Take 64.107.155.235 on missions that can change the world as we know it. Stop the apocalypse, and give people new hope. As I mentioned earlier, the player has to click on the coins in order to collect them. In addition to what I said about SC before, the original SC also had scenarios that definitely had win/lose conditions, firmly pushing it into a different genre than clickers.

The game starts with the word "universe." When the word is clicked it opens into ten "galactic superclusters." A player can dig all of the way down to the thought "This scent is good" in the mind of a wild horse living in the kingdom of Azleklym on the planet of Telluric.

After a while some incremental games require little input, essentially rending their gameplay idle. These kinds of games are enjoyed and played by kids and adults, regardless of their age. You'll quickly hit 100 cookies per second, and won't believe how happy you were when you hit around 5 per second and stopped clicking by hand.

And then there's DrMeth , which I think is a LOT better than Clicking Bad. The availability of the games for free on the stores makes the clicking games even more popular especially among young people and kids. I once left Clicker Heroes alone overnight, and well...

What follows are 20 of the most common terms associated with gaming,... Read More feels like?" asks the Clicker Heroes Steam entry. This means the player has an array of options at their disposal, but they must be constantly reevaluated because relative worth to the player is constantly shifting.
asked Sep 28 by CarmelAuger0 (120 points)

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